Jump Runner

A thrilling race together! Racing is always more fun when shared!

In Jump Runner, laugh, compete, and create unforgettable memories with other players. Overcome various obstacles and be the first to reach the finish line to claim victory. Experience the thrill of close calls and the joy of triumph!

1. How to Enter

You can participate in Jump Runner up to 15 times per day, and there are two ways to enter:

  • Enter through the portal at the end of Tomorrowland’s Piano Road

  • Content Browser → Content Menu → Race Mode → Select ‘Enter’

When entering, the server is defaulted to the one with the lowest ping among Korea, US, and Europe, based on your connection. One of the following three maps will then be randomly assigned:

  • Summit (Beginner)

  • Abyss (Intermediate)

  • Torrent (Advanced)

Once at least two players are matched, all participants are moved to the waiting room.

2. Waiting Room

After matching, players spend about 120 seconds in the waiting room to get ready. Here, you can try out simple obstacles to warm up and communicate with others using text and voice chat.

Penalty for Leaving the Waiting Room

  • Leaving during this time does not reduce your daily entry count.

  • However, if leaving occurs three times in a row, you will be restricted from entering again for 10 minutes.

3. Gameplay & Main Rules

The game begins with a cinematic view of the map. After a 3-second countdown, you can control your avatar. Arrows placed throughout the map will guide you toward the finish line.

Core Rules

  • HP System: Each avatar starts with 6/6 HP. Obstacles reduce HP by varying amounts, and if HP reaches 0, you will respawn.

  • Checkpoints: Passing through Tomorrowland Radio Stations along the course registers a checkpoint, shown with an on-screen message. Respawns will begin from the latest checkpoint.

  • Respawn: If HP reaches 0, or if you fall into a dead zone (such as water), your respawn count increases by 1 and you restart from the last checkpoint.

  • Forced Respawn: If stuck or unable to move, press [P] to perform a forced respawn. (Respawn count +1, 5-second cooldown)

Game End Conditions

  • When all avatars have finished the race

  • When the time limit expires

  • When the first player finishes, a 20-second final timer applies to the remaining players. Those who fail to finish within the timer are automatically exited from the game.

4. Parkour System

On specific parkour blocks, pressing [F] will trigger parkour actions.

Parkour Type
Description
Image

Zipline

Quickly travel from the starting point to the destination.

Tightrope

Walk across a rope to pass through dangerous areas.

Wall Run

Run along the wall to reach the target location.

Sliding

Lower your body and slide across the floor.

5. Game End & Rewards

When the game ends, all avatars are taken to the podium with a result presentation.

  • Completion Rewards: Players who reach the finish line within the time limit receive tiered rewards based on their ranking (1st–3rd place), such as Rubies, Gold, and Pods.

  • Non-Completion Rewards: Even if you don’t finish, partial rewards are given based on the last checkpoint reached.

  • Bonus Reward: Among the players who finish, the one with the fewest respawns receives an additional bonus reward.

6. Notes

  • If you give up mid-game via ESC → Exit, rewards will not be granted.

  • Accumulated mid-game exits will result in penalties.

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