Setting Tasks
Last updated
Last updated
Once the basic quest information is complete, you can now create tasks. A quest must have at least three tasks, with goals set for each. The first task is always fixed as a "Chat" with the "Main Beacon," serving as an introduction to the background and the start of the quest. This setting cannot be changed.
Task Goal | Task Goal Discription |
---|---|
Chat | Talk to a specific NPC |
Equip Outfit | Equip a specific outfit on your avatar |
Buy Item | Buy a specific item from the shop |
Sell Item | Sell a specific item at the shop |
Equip Tool | To be updated |
Use Tool | To be updated |
Take a Photo | To be updated |
New Action 1 | To be updated |
New Action 2 | To be updated |
Cutscene Illustration | To be updated |
Cutscene Video | To be updated |
Interior Editing Tool 2.0 (Level Design) | To be updated |
If the Task's goal is 'Chat,' you can turn the Beacon/NPC location display On or Off. - If set to On: The quest icon will be displayed on the map at the location of the NPC. - If set to Off: The quest icon will not be displayed on the map at the location of the NPC.
For each task, you can input the dialogue sequences between the Beacon and the player.
You must fill out the information in the English tab when setting up the sequence.
Note: Changing the language during quest creation may result in loss of all entered content, so choose carefully!
Conversations always start with the Beacon, followed by player responses.
You can assign player responses and choices for the Beacon's dialogue, with the option to set up a multiple number of responses within a single sequence.
Note: The quest you are creating can only go Live after completing the Test. Be sure to consider the player’s stats, emotes, and items when designing your quest!
Player’s Condition | Condition Discription |
---|---|
Text | Simple conversation |
Stats | Requires a specific stat level |
Emote | Requires a specific emote |
Item | Requires a specific item |
To ensure a smooth progression of the quest for both Beacons and players, arrange the player’s ‘Condition settings’ according to the sequence order of each stage. After completing the final sequence, select ‘End Conversation’ and then click ‘Save’ to activate the settings properly.
Click the [Save] button to save the Task. Once you’ve completed and saved one Task, make sure to create at least three Tasks to finish the quest.
*연출 설정 버튼 클릭 시 비컨의 다양한 연출을 설정할 수 있습니다.